Sunday, June 29, 2008

My Latest Podcast Was a Blast

Did you ever get that feeling you were hitting your stride?

That's how I feel about this latest show.

Everything just clicked. There was so much chemistry, we had fun right from the beginning and we had lots of heated discussion with good humor intact. Exactly the type of show I've been shooting to have every week. And I feel like there's many more where that came from.

Give it a listen if you get a chance. I'd love to hear some feedback.

Bob

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Friday, June 27, 2008

More WGA Shenanigans

Okay, is the WGA (Writers Guild of America) about money or art. They really can't have it both ways.

After all that strike business about wanting more money and guaranteed payment for every piece of crap (as well as wonderful work) they turn out, now they complain that product placements are ruining their "art" and want an on-screen crawler to disclose whenever they are "forced" to insert a brand into their script.

Please!

I blogged about this here, so I won't repeat myself, but for goodness sakes! There are much more creative options to this problem then a little note that says, "They made me do this." If you really stood for artistic integrity, you could maybe...I don't know...quit! Or embrace it as the means-to-a-paycheck that it is and just do something interesting with the problem. Jerry had his Snapple, after all.

Bob

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Sunday, June 22, 2008

Plowed Through Sick And Still A Great Podcast!!!

Yes, I managed to get another podcast out this week. And it is much better than I expected. I'm sick. No news. And we still managed to fill an hour with little trouble.

But I have to wonder if trouble doesn't brew on the horizon. My wife started wondering (in that irritated way wifes wonder) whether I needed to do this EVERY week. Not a good sign.

That aside, though, I'm having a great time with this. It's very satisfying to get that show posted and ready for download. Now I just need to build more audience numbers.

Or get an audience report at all. (The function has been down at our hosting site for a few weeks.)

What else to tell you all...

Picked up Metal Gear Solid 4. And MY GOODNESS what an extremely great game! It's the closest thing to true interactive cinema I've ever come across. The clips are good. The game play is good. But together they are extraordinary. There's simply no explaining the intensely immersive nature of this game. You just have to experience it to understand.

That's it from me. Off to bed late again. At least it's not 3am like many podcast nights.

Bob

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Friday, June 20, 2008

Boy! I've Been Busy Blogging!

Between the podcast and the blog at The BeanCast Network, I've been a busy camper. Then throw in a quick jaunt to Boston to present at a conference and things really got interesting!

Business has been good and the leads keep coming. I know I shouldn't be surprised, considering all the above I just mentioned, but it is still a surprise to me that I've been so successful, so quickly. People always told me it takes sometimes years to reach profitability when starting a business. But I'm already thinking about expansion sometime early next year.

So good things all around. Now all I need is one of 'dem fancy new iPhones and life will be complete. ;-)

Bob

Saturday, June 07, 2008

New iPhone Has The Power of God

The folks at indymogul.com came up with a real winner. Check out this video I posted at The BeanCast Network. And have a good laugh while waiting in line for this devine new device this coming Monday.

Bob

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Tuesday, June 03, 2008

Contemplating In-Game Advertising

First of all, I was gratified by the responses to my last post. I had no idea that my blog was even read here! I love the title as well and I'll probably do a little more cross posting in the future.

Which is what I have here!

The original posting in on The BeanCast™ Network but I'm posting here as well, since this subject is so interesting to me.

Enjoy

==

The discussion on this past week's show about in-game ads has really got me thinking. In particular, the suggestion by John Wall about how game producers could possibly (or already) track impressions within a game is completely fascinating to me.

Why is this important?

The ability to track impressions — or better yet, response — moves in-game ads from a simple branding proposition into the territory of quantifiable marketing. Imagine how valuable this would be for game producers and advertisers alike to be able to say, "30,000 players drove past your billboard about 3,000 times each in this game."

And it would be so easy to implement!

All of the next-gen consoles are Internet networked for online play already and these connected consoles are already grabbing updates and feeding data back to the producers. Same with most computer games. It would be so easy to take it one step further.

But more importantly, it's a form of advertising that seems to be completely acceptable to players. We live in a world full of advertising, so gamers accept ads as part of the realism trying to be created in the game. A recent report by Massive reveals that gamers consistently have a positive impression of in-game ads. (Okay, Massive has a vested interest in making this stuff seem appealing, but still...) And positive acceptance (rather than interruption) makes the ads that much more effective.

So marry tracking with positive impressions and strong recall and in-game advertising becomes probably the most appealing medium for ads that's currently out there.

Now, a dose of reality here. In-game ads are not for every brand and certainly not every brand can be in every game. Putting car ads (or even featuring cars) in a game like Burnout is probably counter productive for the brand. But the Geico "billboards" are perfectly suited to the game's (how shall we say) "destructive" focus. And in spite of the limitations, I believe more and more brands are going to find venues in which to showcase their products and services in this arena.

There's absolutely no reason that the dog food in Nintendogs should be generic. There's nothing wrong with adding a dose of realism with an offering of Purina or Iams. And don't get me start on the possibilities with The Sims! Just about every household product can find a home.

Obviously this can be taken too far. While Burger King scored a success with an entire line of XBOX 360 games featuring their mascot, Ford flopped with a TERRIBLE racer. And I think that's where the line is. A game's success rests on the factors of gameplay. The focus needs to be on the consumer and their enjoyment. Ads are completely acceptable in this context. But if the ads (or ad premise) gets in the way of the gamer's enjoyment, then everyone loses. The temptation to pack ads into a game will definitely be there. But as long as the game industry judiciously manages the inevitable greed, game ads will continue to flourish and be a premium addition to the marketing arsenal.

Bob

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Monday, June 02, 2008

Does Anyone Read This Blog?

I think with all my concentration on my other blog at www.beancast.us, I can't imagine anyone is. But I post here anyway. Maybe it will take off.

Got another show up. It's so much fun and very gratifying to be back in "broadcasting." I love talking into a big condenser mic and chatting it up with people I respect. If I can do this for years to come I will be happy.

And the quality of my guests keeps going up. I hope you all enjoy...all one of you reading. ;)

Bob

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